November 11, 2024 1 min read

Big Foot

Overview: You have a unique opportunity to gather a team of friends or go on a solitary expedition to the forests of wild reserves and feel like a real hunter for Bigfoots.

Client: CyberLight Game Studio

Client Goals: Design characters for the survival-horror game Bigfoot. Develop detailed concepts for each character using the existing clothing and equipment.

Tech Stack: Adobe Photoshop, Zbrush, 3dcoat, Blender, 3ds Max, Substance painter, Marmoset, Substance painter, Maya

Stepico Solutions: The Stepico team designed 4 hunter characters and the main antagonist — Bigfoot.

The task included several stages of work:

  • Creation of low-poly and low-poly models using the retopology method.
  • Texturing of hunters characters for PBR rendering, texturing and creating of Bigfoot fur for physics simulation in motion.
  • Creation of a skeleton and a setup of characters for motion capture technology.
  • Making animation and cleaning animations filmed by the actor for various game situations.

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